Gaming in the classroom

One thing is certain, gaming is becoming more and more popular and becoming a social norm in society. The use of gaming can have both positive and negative effects as highlighted in this article. The article sums the positive and negative effects gaming has on society. Some of the positive impacts being improving hand eye coordination and improving thinking and strategy skills.  With the negative impacts being excess playing time and social isolation.

As Jaimie mentioned in her blog, video games has been the cause of many debates, especially when linked to education. It is clear that gaming and many other technologies are apart of society and growing more and more popular so why not use educational games as a way of learning? I don’t mean students should be able to play GTA or Call of duty during class, but there are many great educational games out there that are interesting, engaging and can benefit learners if applied properly with appropriate playing time.

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